无缘 2007-11-23 15:35
手绘超酷自行车详解教程
最终效果图
[img]www.rpsky.com/images/ps_img/2007618124843483.jpg[/img]
1.按Ctrl N键新建一个文件,设置弹出的对话框如图1所示。设置前景色#19161C如2所示,背景色为白色,选择线性渐变工具,在背景上方到下方绘制一条渐变,得到如3图所示:
[img]www.rpsky.com/images/ps_img/2007618124843931.jpg[/img]
图1
[img]www.rpsky.com/images/ps_img/2007618124843200.jpg[/img]
图2
[img]www.rpsky.com/images/ps_img/2007618124843888.jpg[/img]
图3
2.用钢笔工具,将自行车的车身画出来,如图4:
[img]www.rpsky.com/images/ps_img/2007618124843373.jpg[/img]
图4
3.按住Ctrl Enter,载入选区,接下来的选区做法都是相同,如图5:
[img]www.rpsky.com/images/ps_img/2007618124844266.jpg[/img]
图5
4、新建立一个图层,命名为车身,选择前景色,参数设置如图6,按住Alt Delete填充前景色如图7,接着用圆形选区在车身选出一部分如图8,用加深工具
[img]www.rpsky.com/images/ps_img/2007618124844409.jpg[/img]
,加深工具参数设置如画出车身下面的暗面如图9。
[img]www.rpsky.com/images/ps_img/2007618124844479.jpg[/img]
[img]www.rpsky.com/images/ps_img/2007618124844900.jpg[/img]
图6
[img]www.rpsky.com/images/ps_img/2007618124844245.jpg[/img]
图7
[img]www.rpsky.com/images/ps_img/2007618124844833.jpg[/img]
图8
[img]www.rpsky.com/images/ps_img/2007618124844209.jpg[/img]
图9
5.新建图层,用钢笔工具在车身前面画如图010所示外形,载入选区,选择前景色#D2D1D0填充,并设置图层样式,图层样式参数 如图11,效果如图12所示,用钢笔工具在车身上方画出车座,如图12。
[img]www.rpsky.com/images/ps_img/2007618124844563.jpg[/img]
图10
[img]www.rpsky.com/images/ps_img/2007618124844136.jpg[/img]
图11
[img]www.rpsky.com/images/ps_img/2007618124844477.jpg[/img]
图12用钢笔工具画出车座
6.新建图层,载入车座选区,选择前景色#565555填充,然后选择加深工具和减淡工具在车座上涂抹,参数设置参考图13和图14。
[img]www.rpsky.com/images/ps_img/2007618124844566.jpg[/img]
图13
[img]www.rpsky.com/images/ps_img/2007618124844956.jpg[/img]
图14
最后车座的高光和暗面如图15和图16所示,最后在车座和车身再用减淡加深工具进行细化处理,如图17。
[img]www.rpsky.com/images/ps_img/2007618124844729.jpg[/img]
图15
[img]www.rpsky.com/images/ps_img/2007618124844837.jpg[/img]
图16
[img]www.rpsky.com/images/ps_img/2007618124844134.jpg[/img]
图17
7.绘制车座的高光效果,首先用钢笔工具在车座画出高光范围如图18,新建立一个图层,载入高光选区,填充白色,为高光图层添加图层蒙板如图19,改变高光的透明度,显得高光自然,用同样的方法画出车尾的高光,如图20。
[img]www.rpsky.com/images/ps_img/2007618124844515.jpg[/img]
图18
[img]www.rpsky.com/images/ps_img/2007618124845630.jpg[/img]
图19
[img]www.rpsky.com/images/ps_img/2007618124845379.jpg[/img]
图20
8.新建图层,用钢笔工具绘制车把的外形,如图21,载入选区,填充前景色#7F7F7F,用减淡和加深工具,参数设置如图22和图23,绘制出车把的高光和质感,如图24和图25
。
[img]www.rpsky.com/images/ps_img/2007618124845500.jpg[/img]
图21
[img]www.rpsky.com/images/ps_img/2007618124845191.jpg[/img]
图22
[img]www.rpsky.com/images/ps_img/2007618124845104.jpg[/img]
图23
[img]www.rpsky.com/images/ps_img/2007618124845352.jpg[/img]
图24
[img]www.rpsky.com/images/ps_img/2007618124845582.jpg[/img]
图25
9,新建图层放在车把下面,命名为车闸,载入选取,填充前景色#666666,然后根据前面设置的加深减淡工具,画出车闸的高光
和立体感,过程和效果图可以参照图26到图29,到这步,自行车的上面部分就已经绘制完毕,可以看看效果图30。
[img]www.rpsky.com/images/ps_img/2007618124845370.jpg[/img]
图26
[img]www.rpsky.com/images/ps_img/2007618124845769.jpg[/img]
图27
[img]www.rpsky.com/images/ps_img/2007618124845896.jpg[/img]
图28
[img]www.rpsky.com/images/ps_img/2007618124845653.jpg[/img]
图29
[img]www.rpsky.com/images/ps_img/2007618124845200.jpg[/img]
图30
10.新建图层,用钢笔工具绘制出下方的车链盖如图31,用前面的方法选择前景色#DF2F01,然后选择减淡工具以图33参数设置在车链盖
前方画出高光,突出立体感,同时为车链盖添加高光,如图34。
[img]www.rpsky.com/images/ps_img/2007618124845588.jpg[/img]
图31
[img]www.rpsky.com/images/ps_img/2007618124845748.jpg[/img]
图32
[img]www.rpsky.com/images/ps_img/2007618124845324.jpg[/img]
图33
[img]www.rpsky.com/images/ps_img/2007618124845476.jpg[/img]
图34
11.制绘车盘,新建图层,用椭圆形工具画出车盘的外形如图35,载入选取,填充前景色如图36,用减淡工具(参数设置如图38)画出车盘的高光如图39,用同样的方法画出车盘下方的托盘和车脚踏如图41和图43。
[img]www.rpsky.com/images/ps_img/2007618124845805.jpg[/img]
图35
[img]www.rpsky.com/images/ps_img/2007618124845608.jpg[/img]
图36
[img]www.rpsky.com/images/ps_img/2007618124846646.jpg[/img]
图37
[img]www.rpsky.com/images/ps_img/2007618124846159.jpg[/img]
图38
[img]www.rpsky.com/images/ps_img/2007618124846300.jpg[/img]
图39 画好高光的车盘
[img]www.rpsky.com/images/ps_img/2007618124846712.jpg[/img]
图40
[img]www.rpsky.com/images/ps_img/2007618124846206.jpg[/img]
图41
[img]www.rpsky.com/images/ps_img/2007618124846772.jpg[/img]
图42
[img]www.rpsky.com/images/ps_img/2007618124846957.jpg[/img]
图43
12.绘制后车轮,按住Shift键同时拉出一个正圆形选取,填充灰色,将选取缩小,按键盘上Delete键,删除多余部分,得出车轮
外形如图45,然后用前面 减淡加深工具的设置,涂抹出车轮外框的高光,如图46,绘制完毕后在后车轮外面在画一个外框做车胎如图,假如可以可以加上几条先装饰车轮,后轮绘制完毕。
[img]www.rpsky.com/images/ps_img/2007618124846348.jpg[/img]
图44
[img]www.rpsky.com/images/ps_img/2007618124846781.jpg[/img]
图45
[img]www.rpsky.com/images/ps_img/2007618124846495.jpg[/img]
图46
[img]www.rpsky.com/images/ps_img/2007618124847461.jpg[/img]
图47
[img]www.rpsky.com/images/ps_img/2007618124847575.jpg[/img]
图48
绘制车柱,填充灰色,如图49。
[img]www.rpsky.com/images/ps_img/2007618124847710.jpg[/img]
图49
选择减淡工具,参数设置如图50,涂抹出车柱的高光。
[img]www.rpsky.com/images/ps_img/2007618124847633.jpg[/img]
图50
选择渐变工具,画出车柱的内陷效果如图51。
[img]www.rpsky.com/images/ps_img/2007618124847621.jpg[/img]
图51
图52
是画好内效果的车柱。
[img]www.rpsky.com/images/ps_img/2007618124847320.jpg[/img]
图52
图53
用同样方法拉出一个正方形的选取,填充灰色。
[img]www.rpsky.com/images/ps_img/2007618124847380.jpg[/img]
图53
图54
收缩选取,按删除键,得到前轮的外框。
[img]www.rpsky.com/images/ps_img/2007618124847472.jpg[/img]
图54
图55
选择减淡工具,参数设置如图。
[img]www.rpsky.com/images/ps_img/2007618124847715.jpg[/img]
图55
图56
用前面的减淡加深工具画出前轮的高光和暗面的立体感。
[img]www.rpsky.com/images/ps_img/2007618124847408.jpg[/img]
图56
图57
画好高光和立体感的前轮。
[img]www.rpsky.com/images/ps_img/2007618124847219.jpg[/img]
图57
图58
在前轮的外面画出一个车胎,用加深工具画出车胎的齿轮。
[img]www.rpsky.com/images/ps_img/2007618124847802.jpg[/img]
图58
画出前轮内陷的铁矿图59
,铁框的图层样式设置如图60 。
[img]www.rpsky.com/images/ps_img/2007618124847365.jpg[/img]
图59
[img]www.rpsky.com/images/ps_img/2007618124847991.jpg[/img]
图60
画好内框的前轮如图61。
[img]www.rpsky.com/images/ps_img/2007618124847464.jpg[/img]
图61
画出前轮的车外壳,用钢笔工具画出如图62的选区。
[img]www.rpsky.com/images/ps_img/2007618124848823.jpg[/img]
图62
将选取羽化2像素如图63。
[img]www.rpsky.com/images/ps_img/2007618124848149.jpg[/img]
图63
用加深工具画出外壳的暗面如图64。
[img]www.rpsky.com/images/ps_img/2007618124848878.jpg[/img]
图64
画出外壳的高光如图65。
[img]www.rpsky.com/images/ps_img/2007618124848728.jpg[/img]
图65
画好高光的前轮,同时为外壳做好投影效果如图66。
[img]www.rpsky.com/images/ps_img/2007618124848942.jpg[/img]
图66
画出前轮里面的孔板,如图67。
[img]www.rpsky.com/images/ps_img/2007618124848539.jpg[/img]
图67
如图,用较小的圆形画出孔的距离和大小如图68。
[img]www.rpsky.com/images/ps_img/2007618124848567.jpg[/img]
图68
孔板的图层样式参数如图69。
[img]www.rpsky.com/images/ps_img/2007618124848525.jpg[/img]
图69
画好孔板的前轮,如图70。
[img]www.rpsky.com/images/ps_img/2007618124848373.jpg[/img]
图70
用钢笔工具画出外壳的支柱填充黑色如图71,并添加图层样式,图层样式的参数设置如图72和73。
[img]www.rpsky.com/images/ps_img/2007618124848801.jpg[/img]
图71
[img]www.rpsky.com/images/ps_img/2007618124848490.jpg[/img]
图72
[img]www.rpsky.com/images/ps_img/2007618124848479.jpg[/img]
图73
用小白色的圆点画出螺丝钉的立体感如图74,螺丝钉的图层样式设置如图75和图76。
[img]www.rpsky.com/images/ps_img/2007618124848101.jpg[/img]
图74
[img]www.rpsky.com/images/ps_img/2007618124848336.jpg[/img]
图75
[img]www.rpsky.com/images/ps_img/2007618124848957.jpg[/img]
图76
画出另外的支柱杆如图77,图层样式一样的,画好后在中间弄几个孔,这样更逼真些。
[img]www.rpsky.com/images/ps_img/2007618124848892.jpg[/img]
图74
最后别忘记画上自行车的投影,这样立体感才出来,至于标志和文字就由个人喜欢和设计了。
[img]www.rpsky.com/images/ps_img/2007618124843483.jpg[/img]